Ceremonial Armguards of Scouting ★★★
Ingredients
What the full tree costs
Taken all the way down to base materials, one Ceremonial Armguards of Scouting is 2 crafting steps deep and needs 4 intermediates — Grade 3 Gemsap of Dexterity ×2, Octahedrite Nugget ×2, Diatryma Felt ×1 and 1 other — which resolve to 11 distinct raw materials totalling 29 units, plus 38 crystals.
That bill outweighs 10,170 of the 13,602 recipes tracked here and 1,028 of the 1,441 Armorer ones, and 4,464 recipes nest deeper.
Only 6 of those crystals go into the final step; the other 32 are burned by the intermediates, so the real crystal cost is 9 Earth Cluster, 8 Earth Crystal, 6 Fire Cluster and 4 other kinds.
The chain crosses five disciplines — Armorer to Lv 100, Alchemist to Lv 100, Blacksmith to Lv 100, Weaver to Lv 100 and Leatherworker to Lv 98 — so no single class can finish it unaided.
6 of the 11 raw materials come out of the ground, and 3 of them are time-gated: Cochineal Pigment (6:00, 18:00), Fulgurite (2:00, 14:00) and 1 other. The widest gap between consecutive opening times is 4 Eorzean hours, about 12 real-world minutes.
Of the intermediates, Gargantua Leather has the widest use: 89 recipes call for it, spanning five of the eight crafting classes.
Profitability
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