Electrope Barding

Electrope Barding

Lv 100·ArmorerDT

Ingredients

Resilient ArmorResilient Armor×1
Softsilver IngotSoftsilver Ingot×2SpodumeneSpodumene×1Ra'Kaznar IngotRa'Kaznar Ingot×2
Ice ClusterIce Cluster×3
Earth ClusterEarth Cluster×3

What the full tree costs

Taken all the way down to base materials, one Electrope Barding is 2 crafting steps deep and needs 3 intermediates — Ra'Kaznar Ingot ×2, Softsilver Ingot ×2 and Spodumene ×1 — which resolve to 7 distinct raw materials totalling 34 units, plus 40 crystals.

That bill outweighs 11,052 of the 13,602 recipes tracked here and 1,169 of the 1,441 Armorer ones, and 4,464 recipes nest deeper.

Only 6 of those crystals go into the final step; the other 34 are burned by the intermediates, so the real crystal cost is 16 Fire Crystal, 9 Earth Cluster, 9 Fire Cluster and 2 other kinds.

The chain crosses three disciplines — Armorer to Lv 100, Blacksmith to Lv 98 and Goldsmith to Lv 90 — so no single class can finish it unaided.

4 of the 7 raw materials come out of the ground, and 2 of them are time-gated: Raw Spodumene (8:00, 20:00) and Softsilver Ore (4:00, 16:00). The widest gap between consecutive opening times is 8 Eorzean hours, about 23 real-world minutes.

Of the intermediates, Ra'Kaznar Ingot has the widest use: 166 recipes call for it, spanning seven of the eight crafting classes.

Raw bill for one craft: Ra'Kaznar Ore ×10, Softsilver Ore ×10, Raw Spodumene ×5, Thavnairian Flux ×4, Grinding Fluid ×2, Magnesia Powder ×2, Resilient Armor ×1, Fire Crystal ×16, Earth Cluster ×9, Fire Cluster ×9, Ice Cluster ×3, Wind Cluster ×3

Profitability

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