Archeo Kingdom Choker of Aiming

Archeo Kingdom Choker of Aiming ★★

Lv 100·LeatherworkerDT

Ingredients

What the full tree costs

Taken all the way down to base materials, one Archeo Kingdom Choker of Aiming is 2 crafting steps deep and needs 4 intermediates — Gargantua Leather ×1, Grade 2 Gemsap of Dexterity ×1, Purussaurus Leather ×1 and 1 other — which resolve to 11 distinct raw materials totalling 22 units, plus 32 crystals.

That bill outweighs 8,402 of the 13,602 recipes tracked here and 1,157 of the 1,844 Leatherworker ones, and 4,464 recipes nest deeper.

Only 6 of those crystals go into the final step; the other 26 are burned by the intermediates, so the real crystal cost is 9 Wind Cluster, 8 Earth Crystal, 6 Earth Cluster and 3 other kinds.

The chain crosses three disciplines — Leatherworker to Lv 100, Alchemist to Lv 100 and Goldsmith to Lv 100 — so no single class can finish it unaided.

6 of the 11 raw materials come out of the ground, and 3 of them are time-gated: Fine Silver Ore (10:00, 22:00), Nopaliflower (2:00, 14:00) and 1 other. The widest gap between consecutive opening times is 6 Eorzean hours, about 18 real-world minutes.

Of the intermediates, Gargantua Leather has the widest use: 89 recipes call for it, spanning five of the eight crafting classes.

Raw bill for one craft: Fine Silver Ore ×4, Gargantua Hide ×4, Turali Alumen ×4, Potsworn's Abrasive ×2, Purussaurus Skin ×2, Acacia Bark ×1, Kozama'uka Chamomile ×1, Mythloam Aethersand ×1, Nopaliflower ×1, Sungilt Aethersand ×1, Yak T'el Spring Water ×1, Wind Cluster ×9, Earth Crystal ×8, Earth Cluster ×6, Fire Cluster ×3, Lightning Cluster ×3, Water Cluster ×3

Profitability

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