Archeo Kingdom Helm of Maiming

Archeo Kingdom Helm of Maiming ★★

Lv 100·ArmorerDT

Ingredients

What the full tree costs

Taken all the way down to base materials, one Archeo Kingdom Helm of Maiming is 2 crafting steps deep and needs 4 intermediates — Grade 2 Gemsap of Strength ×2, Maraging Steel Ingot ×2, Ra'Kaznar Ingot ×1 and 1 other — which resolve to 11 distinct raw materials totalling 29 units, plus 38 crystals.

That bill outweighs 10,170 of the 13,602 recipes tracked here and 1,028 of the 1,441 Armorer ones, and 4,464 recipes nest deeper.

Only 6 of those crystals go into the final step; the other 32 are burned by the intermediates, so the real crystal cost is 9 Earth Cluster, 9 Fire Cluster, 8 Fire Crystal and 4 other kinds.

The chain crosses four disciplines — Armorer to Lv 100, Alchemist to Lv 100, Blacksmith to Lv 100 and Goldsmith to Lv 100 — so no single class can finish it unaided.

7 of the 11 raw materials come out of the ground, and 3 of them are time-gated: Fine Silver Ore (10:00, 22:00), Harmonite Ore (6:00, 18:00) and 1 other. The widest gap between consecutive opening times is 4 Eorzean hours, about 12 real-world minutes.

Of the intermediates, Ra'Kaznar Ingot has the widest use: 166 recipes call for it, spanning seven of the eight crafting classes.

Raw bill for one craft: Harmonite Ore ×8, Ra'Kaznar Ore ×5, Airbright Coolant ×4, Fine Silver Ore ×4, Potsworn's Abrasive ×2, Magnesia Powder ×1, Mythroot Aethersand ×1, Nopaliflower ×1, Sungilt Aethersand ×1, Wind Parsley ×1, Yak T'el Spring Water ×1, Earth Cluster ×9, Fire Cluster ×9, Fire Crystal ×8, Ice Cluster ×3, Lightning Cluster ×3, Water Cluster ×3, Wind Cluster ×3

Profitability

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