Grade 6 Tincture of Dexterity

Grade 6 Tincture of Dexterity ★★

Lv 90·AlchemistEWyields 3

Ingredients

Stonehard WaterStonehard Water×1
Grade 5 Dexterity AlkahestGrade 5 Dexterity Alkahest×1
Moonlight AethersandMoonlight Aethersand×1
Water ClusterWater Cluster×3
Lightning ClusterLightning Cluster×3

What the full tree costs

Taken all the way down to base materials, a batch of 3 Grade 6 Tincture of Dexterity is 2 crafting steps deep and needs 1 intermediate — Grade 5 Dexterity Alkahest ×1 — which resolves to 5 distinct raw materials totalling 7 units, plus 14 crystals.

That bill outweighs 4,963 of the 13,602 recipes tracked here and 980 of the 1,591 Alchemist ones, and 4,464 recipes nest deeper.

Only 6 of those crystals go into the final step; the other 8 are burned by the intermediates, so the real crystal cost is 8 Water Crystal, 3 Lightning Cluster and 3 Water Cluster.

Every step is Alchemist work, from a Lv 83 intermediate up to the Lv 90 finish, so one class covers the whole chain.

3 of the 5 raw materials come out of the ground, and one of them is time-gated: Stonehard Water (0:00, 2:00, 4:00, 12:00, 14:00, 16:00). The widest gap between consecutive opening times is 8 Eorzean hours, about 23 real-world minutes.

Of the intermediates, Grade 5 Dexterity Alkahest has the widest use: 45 recipes call for it, spanning six of the eight crafting classes.

Raw bill for one craft: Light Gerbera ×2, Underground Spring Water ×2, Lunatender Blossom ×1, Moonlight Aethersand ×1, Stonehard Water ×1, Water Crystal ×8, Lightning Cluster ×3, Water Cluster ×3

Profitability

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