Exarchic Hood of Scouting ★★★★
Ingredients
What the full tree costs
Taken all the way down to base materials, one Exarchic Hood of Scouting is 3 crafting steps deep and needs 5 intermediates — Grade 4 Dexterity Alkahest ×2, Saffron Cloth ×2, Duraluminum Ingot ×1 and 2 others — which resolve to 9 distinct raw materials totalling 29 units, plus 37 crystals.
That bill outweighs 10,170 of the 13,602 recipes tracked here and 1,376 of the 1,968 Weaver ones, and 337 recipes nest deeper.
Only 6 of those crystals go into the final step; the other 31 are burned by the intermediates, so the real crystal cost is 12 Lightning Cluster, 9 Wind Cluster, 7 Lightning Crystal and 3 other kinds.
The chain crosses three disciplines — Weaver to Lv 80, Alchemist to Lv 80 and Blacksmith to Lv 80 — so no single class can finish it unaided.
5 of the 9 raw materials come out of the ground, and 3 of them are time-gated: Dolomite (8:00, 20:00), Hard Water (4:00, 16:00) and 1 other. The widest gap between consecutive opening times is 6 Eorzean hours, about 18 real-world minutes.
Of the intermediates, Dwarven Cotton has the widest use: 165 recipes call for it, spanning eight of the eight crafting classes.
Profitability
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