True Griffin Hat of Healing

True Griffin Hat of Healing ★★

Lv 70·LeatherworkerSB

Ingredients

What the full tree costs

Taken all the way down to base materials, one True Griffin Hat of Healing is 3 crafting steps deep and needs 6 intermediates — True Griffin Leather ×2, Grade 2 Reisui of Mind ×1, Rhea Cloth ×1 and 3 others — which resolve to 15 distinct raw materials totalling 39 units, plus 26 crystals.

That bill outweighs 11,756 of the 13,602 recipes tracked here and 1,756 of the 1,844 Leatherworker ones, and 337 recipes nest deeper.

Only 4 of those crystals go into the final step; the other 22 are burned by the intermediates, so the real crystal cost is 8 Wind Cluster, 6 Earth Cluster, 4 Lightning Cluster and 3 other kinds.

The chain crosses four disciplines — Leatherworker to Lv 70, Alchemist to Lv 70, Weaver to Lv 70 and Goldsmith to Lv 61 — so no single class can finish it unaided.

10 of the 15 raw materials come out of the ground, and 4 of them are time-gated: Chromite Ore (10:00, 22:00), Hallowed Basil (6:00, 18:00) and 2 others. The widest gap between consecutive opening times is 4 Eorzean hours, about 12 real-world minutes.

Of the intermediates, Twinthread has the widest use: 109 recipes call for it, spanning six of the eight crafting classes.

Raw bill for one craft: True Griffin Hide ×6, Bloodhemp ×4, Forbidden Wax ×4, Rhea ×4, Twincoon ×4, Raw Triphane ×3, Chromite Ore ×2, Doman Weave ×2, Everbright Aethersand ×2, Hallowed Basil ×2, Nipplewort ×2, Crescent Spring Water ×1, Dawnlight Aethersand ×1, Effervescent Water ×1, Stiperstone ×1, Wind Cluster ×8, Earth Cluster ×6, Lightning Cluster ×4, Lightning Crystal ×3, Wind Crystal ×3, Water Cluster ×2

Profitability

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