The Law of Levin First Edition

The Law of Levin First Edition ★★★★

Lv 50·AlchemistHW

Ingredients

Enchanted Gold InkEnchanted Gold Ink×1Ancient LumberAncient Lumber×2Saurian LeatherSaurian Leather×1Gold IngotGold Ingot×1
Large Levin OrbLarge Levin Orb×1
Battlecraft Demimateria IIIBattlecraft Demimateria III×5
Lightning ClusterLightning Cluster×4

What the full tree costs

Taken all the way down to base materials, one The Law of Levin First Edition is 2 crafting steps deep and needs 4 intermediates — Ancient Lumber ×2, Enchanted Gold Ink ×1, Gold Ingot ×1 and 1 other — which resolve to 11 distinct raw materials totalling 19 units, plus 19 crystals.

That bill outweighs 7,589 of the 13,602 recipes tracked here and 1,272 of the 1,591 Alchemist ones, and 4,464 recipes nest deeper.

Only 4 of those crystals go into the final step; the other 15 are burned by the intermediates, so the real crystal cost is 7 Wind Cluster, 4 Lightning Cluster, 3 Water Crystal and 3 other kinds.

The chain crosses four disciplines — Alchemist to Lv 50, Carpenter to Lv 50, Goldsmith to Lv 50 and Leatherworker to Lv 50 — so no single class can finish it unaided.

5 of the 11 raw materials come out of the ground, and 5 of them are time-gated: Gold Ore (9:00), Gold Sand (5:00) and 3 others. The widest gap between consecutive opening times is 17 Eorzean hours, about 50 real-world minutes.

Of the intermediates, Gold Ingot has the widest use: 184 recipes call for it, spanning seven of the eight crafting classes.

Raw bill for one craft: Battlecraft Demimateria III ×5, Gold Sand ×3, Petrified Log ×2, Scarlet Sap ×2, Gold Ore ×1, Large Levin Orb ×1, Native Gold ×1, Raziqsand ×1, Saurian Skin ×1, Shroud Tea Leaves ×1, Spoken Blood ×1, Wind Cluster ×7, Lightning Cluster ×4, Water Crystal ×3, Earth Cluster ×2, Ice Cluster ×2, Fire Cluster ×1

Profitability

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