Evoker's Attire Augmentation

Evoker's Attire Augmentation ★★★

Lv 50·AlchemistARR

What the full tree costs

Taken all the way down to base materials, one Evoker's Attire Augmentation is 3 crafting steps deep and needs 8 intermediates — Cashmere Cloth ×1, Gold Ingot ×1, Rose Gold Ingot ×1 and 5 others — which resolve to 12 distinct raw materials totalling 52 units, plus 33 crystals.

That bill outweighs 12,890 of the 13,602 recipes tracked here and 1,540 of the 1,591 Alchemist ones, and 337 recipes nest deeper.

Only 12 of those crystals go into the final step; the other 21 are burned by the intermediates, so the real crystal cost is 8 Lightning Crystal, 7 Water Crystal, 6 Wind Crystal and 4 other kinds.

The chain crosses three disciplines — Alchemist to Lv 50, Goldsmith to Lv 50 and Weaver to Lv 50 — so no single class can finish it unaided.

5 of the 12 raw materials come out of the ground, and 3 of them are time-gated: Gold Ore (9:00), Native Gold (4:00) and 1 other. The widest gap between consecutive opening times is 16 Eorzean hours, about 47 real-world minutes.

Of the intermediates, Gold Ingot has the widest use: 184 recipes call for it, spanning seven of the eight crafting classes.

Raw bill for one craft: Filtered Water ×10, Peacock Ore ×9, Potash ×9, Gold Ore ×7, Vitriol ×6, Tawny Latex ×3, Copper Ore ×2, Silkworm Cocoon ×2, Cashmere Fleece ×1, Effervescent Water ×1, Native Gold ×1, Raziqsand ×1, Lightning Crystal ×8, Water Crystal ×7, Wind Crystal ×6, Lightning Cluster ×4, Wind Cluster ×4, Water Cluster ×3, Fire Cluster ×1

Profitability

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