Healer's Attire Augmentation ★★★
Ingredients
What the full tree costs
Taken all the way down to base materials, one Healer's Attire Augmentation is 3 crafting steps deep and needs 8 intermediates — Ancient Lumber ×1, Cashmere Cloth ×1, Terminus Putty ×1 and 5 others — which resolve to 11 distinct raw materials totalling 49 units, plus 33 crystals.
That bill outweighs 12,749 of the 13,602 recipes tracked here and 1,528 of the 1,591 Alchemist ones, and 337 recipes nest deeper.
Only 12 of those crystals go into the final step; the other 21 are burned by the intermediates, so the real crystal cost is 8 Lightning Crystal, 7 Water Crystal, 6 Wind Crystal and 4 other kinds.
The chain crosses three disciplines — Alchemist to Lv 50, Carpenter to Lv 50 and Weaver to Lv 50 — so no single class can finish it unaided.
4 of the 11 raw materials come out of the ground, and 3 of them are time-gated: Scarlet Sap (3:00), Silkworm Cocoon (1:00) and 1 other. The widest gap between consecutive opening times is 16 Eorzean hours, about 47 real-world minutes.
Of the intermediates, Silk Thread has the widest use: 175 recipes call for it, spanning six of the eight crafting classes.
Profitability
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