Wizard's Attire Augmentation

Wizard's Attire Augmentation ★★★

Lv 50·AlchemistARR

What the full tree costs

Taken all the way down to base materials, one Wizard's Attire Augmentation is 3 crafting steps deep and needs 7 intermediates — Gold Ingot ×1, Hard Hippogryph Leather ×1, Rose Gold Ingot ×1 and 4 others — which resolve to 12 distinct raw materials totalling 39 units, plus 35 crystals.

That bill outweighs 11,756 of the 13,602 recipes tracked here and 1,459 of the 1,591 Alchemist ones, and 337 recipes nest deeper.

Only 12 of those crystals go into the final step; the other 23 are burned by the intermediates, so the real crystal cost is 7 Water Crystal, 6 Earth Crystal, 6 Wind Crystal and 6 other kinds.

The chain crosses three disciplines — Alchemist to Lv 50, Goldsmith to Lv 50 and Leatherworker to Lv 50 — so no single class can finish it unaided.

5 of the 12 raw materials come out of the ground, and 3 of them are time-gated: Gold Ore (9:00), Native Gold (4:00) and 1 other. The widest gap between consecutive opening times is 17 Eorzean hours, about 50 real-world minutes.

Of the intermediates, Gold Ingot has the widest use: 184 recipes call for it, spanning seven of the eight crafting classes.

Raw bill for one craft: Animal Fat ×9, Peacock Ore ×9, Gold Ore ×7, Tawny Latex ×3, Black Alumen ×2, Copper Ore ×2, Hippogryph Skin ×2, Filtered Water ×1, Native Gold ×1, Raziqsand ×1, Saurian Skin ×1, Shroud Tea Leaves ×1, Water Crystal ×7, Earth Crystal ×6, Wind Crystal ×6, Lightning Crystal ×5, Wind Cluster ×4, Earth Cluster ×3, Water Cluster ×2, Fire Cluster ×1, Lightning Cluster ×1

Profitability

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