Choral Attire Augmentation

Choral Attire Augmentation ★★★

Lv 50·AlchemistARR

What the full tree costs

Taken all the way down to base materials, one Choral Attire Augmentation is 3 crafting steps deep and needs 7 intermediates — Ancient Lumber ×1, Hard Hippogryph Leather ×1, Saurian Leather ×1 and 4 others — which resolve to 11 distinct raw materials totalling 36 units, plus 35 crystals.

That bill outweighs 11,383 of the 13,602 recipes tracked here and 1,447 of the 1,591 Alchemist ones, and 337 recipes nest deeper.

Only 12 of those crystals go into the final step; the other 23 are burned by the intermediates, so the real crystal cost is 7 Water Crystal, 6 Earth Crystal, 6 Wind Crystal and 6 other kinds.

The chain crosses three disciplines — Alchemist to Lv 50, Carpenter to Lv 50 and Leatherworker to Lv 50 — so no single class can finish it unaided.

4 of the 11 raw materials come out of the ground, and 3 of them are time-gated: Scarlet Sap (3:00), Shroud Tea Leaves (2:00) and 1 other. The widest gap between consecutive opening times is 17 Eorzean hours, about 50 real-world minutes.

Of the intermediates, Hippogryph Leather has the widest use: 131 recipes call for it, spanning seven of the eight crafting classes.

Raw bill for one craft: Animal Fat ×9, Hardened Sap ×9, Spruce Log ×6, Tawny Latex ×3, Black Alumen ×2, Hippogryph Skin ×2, Filtered Water ×1, Petrified Log ×1, Saurian Skin ×1, Scarlet Sap ×1, Shroud Tea Leaves ×1, Water Crystal ×7, Earth Crystal ×6, Wind Crystal ×6, Lightning Crystal ×5, Wind Cluster ×4, Earth Cluster ×3, Water Cluster ×2, Ice Cluster ×1, Lightning Cluster ×1

Profitability

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