Temple Attire Augmentation

Temple Attire Augmentation ★★★

Lv 50·AlchemistARR

What the full tree costs

Taken all the way down to base materials, one Temple Attire Augmentation is 3 crafting steps deep and needs 7 intermediates — Darksteel Ingot ×1, Hard Hippogryph Leather ×1, Saurian Leather ×1 and 4 others — which resolve to 12 distinct raw materials totalling 37 units, plus 35 crystals.

That bill outweighs 11,564 of the 13,602 recipes tracked here and 1,452 of the 1,591 Alchemist ones, and 337 recipes nest deeper.

Only 12 of those crystals go into the final step; the other 23 are burned by the intermediates, so the real crystal cost is 7 Water Crystal, 6 Earth Crystal, 6 Fire Crystal and 6 other kinds.

The chain crosses three disciplines — Alchemist to Lv 50, Blacksmith to Lv 50 and Leatherworker to Lv 50 — so no single class can finish it unaided.

5 of the 12 raw materials come out of the ground, and 3 of them are time-gated: Darksteel Ore (1:00), Ferberite (3:00) and 1 other. The widest gap between consecutive opening times is 22 Eorzean hours, about 64 real-world minutes.

Of the intermediates, Hippogryph Leather has the widest use: 131 recipes call for it, spanning seven of the eight crafting classes.

Raw bill for one craft: Animal Fat ×9, Coke ×9, Darksteel Ore ×6, Tawny Latex ×3, Black Alumen ×2, Hippogryph Skin ×2, Cobalt Ore ×1, Ferberite ×1, Filtered Water ×1, Saurian Skin ×1, Scheelite ×1, Shroud Tea Leaves ×1, Water Crystal ×7, Earth Crystal ×6, Fire Crystal ×6, Lightning Crystal ×5, Earth Cluster ×4, Fire Cluster ×3, Water Cluster ×2, Lightning Cluster ×1, Wind Cluster ×1

Profitability

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