Armorer's Gown

Armorer's Gown

Lv 50·WeaverARR

Ingredients

Undyed FeltUndyed Felt×3Boar LeatherBoar Leather×3Silk ThreadSilk Thread×2
Lightning CrystalLightning Crystal×3
Wind CrystalWind Crystal×2

What the full tree costs

Taken all the way down to base materials, one Armorer's Gown is 3 crafting steps deep and needs 4 intermediates — Boar Leather ×3, Undyed Felt ×3, Silk Thread ×2 and 1 other — which resolve to 7 distinct raw materials totalling 24 units, plus 41 crystals.

That bill outweighs 8,926 of the 13,602 recipes tracked here and 1,178 of the 1,968 Weaver ones, and 337 recipes nest deeper.

Only 5 of those crystals go into the final step; the other 36 are burned by the intermediates, so the real crystal cost is 15 Lightning Shard, 12 Earth Shard, 6 Lightning Crystal and 2 other kinds.

The chain crosses three disciplines — Weaver to Lv 50, Leatherworker to Lv 33 and Alchemist to Lv 25 — so no single class can finish it unaided.

4 of the 7 raw materials come out of the ground, and one of them is time-gated: Silkworm Cocoon (1:00). That window comes round once per Eorzean day, every 70 real-world minutes.

Of the intermediates, Silk Thread has the widest use: 175 recipes call for it, spanning six of the eight crafting classes.

Raw bill for one craft: Fleece ×6, Effervescent Water ×4, Alumen ×3, Boar Hide ×3, Rock Salt ×3, Snurble Tufts ×3, Silkworm Cocoon ×2, Lightning Shard ×15, Earth Shard ×12, Lightning Crystal ×6, Water Shard ×6, Wind Crystal ×2

Profitability

Aether (default)

Costed against Aether (default) prices — pick your own server for figures that match your market.

Calculating…

Market Board

Aether (default)

Showing Aether (default) because you have not picked a server — change it in Settings.

Loading prices…