Militia Hat

Militia Hat

Lv 50·WeaverARR

Ingredients

Undyed Woolen ClothUndyed Woolen Cloth×2Silk ThreadSilk Thread×1
Chocobo FeatherChocobo Feather×1
Silver IngotSilver Ingot×1
Lightning CrystalLightning Crystal×3
Wind CrystalWind Crystal×2

What the full tree costs

Taken all the way down to base materials, one Militia Hat is 3 crafting steps deep and needs 4 intermediates — Undyed Woolen Cloth ×2, Silk Thread ×1, Silver Ingot ×1 and 1 other — which resolve to 5 distinct raw materials totalling 11 units, plus 20 crystals.

That bill outweighs 5,999 of the 13,602 recipes tracked here and 737 of the 1,968 Weaver ones, and 337 recipes nest deeper.

Only 5 of those crystals go into the final step; the other 15 are burned by the intermediates, so the real crystal cost is 10 Lightning Shard, 6 Lightning Crystal, 2 Wind Crystal and 1 other kind.

The chain crosses two disciplines — Weaver to Lv 50 and Goldsmith to Lv 23 — so no single class can finish it unaided.

4 of the 5 raw materials come out of the ground, and one of them is time-gated: Silkworm Cocoon (1:00). That window comes round once per Eorzean day, every 70 real-world minutes.

Of the intermediates, Silk Thread has the widest use: 175 recipes call for it, spanning six of the eight crafting classes.

Raw bill for one craft: Fleece ×4, Silver Ore ×3, Silkworm Cocoon ×2, Chocobo Feather ×1, Effervescent Water ×1, Lightning Shard ×10, Lightning Crystal ×6, Wind Crystal ×2, Wind Shard ×2

Profitability

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