Armorer's Gloves ★
Ingredients
What the full tree costs
Taken all the way down to base materials, one Armorer's Gloves is 3 crafting steps deep and needs 4 intermediates — Hippogryph Leather ×1, Silk Thread ×1, Undyed Felt ×1 and 1 other — which resolve to 7 distinct raw materials totalling 10 units, plus 18 crystals.
That bill outweighs 5,754 of the 13,602 recipes tracked here and 691 of the 1,844 Leatherworker ones, and 337 recipes nest deeper.
Only 5 of those crystals go into the final step; the other 13 are burned by the intermediates, so the real crystal cost is 6 Earth Crystal, 5 Lightning Shard, 3 Lightning Crystal and 2 other kinds.
The chain crosses three disciplines — Leatherworker to Lv 50, Weaver to Lv 50 and Alchemist to Lv 25 — so no single class can finish it unaided.
4 of the 7 raw materials come out of the ground, and one of them is time-gated: Silkworm Cocoon (1:00). That window comes round once per Eorzean day, every 70 real-world minutes.
Of the intermediates, Silk Thread has the widest use: 175 recipes call for it, spanning six of the eight crafting classes.
Profitability
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